【 운동 프로그램 설명 】
- Unity 자격증 취득하기
【 In progress 】
- Unity Certified Professional: Programmer
- C#과 유니티로 배우는 게임 개발 올인원 패키지 Online.
【 Done 】
- Unity Certified Professional: Programmer
Chapter 1 : Core Interaction Programming
Section 1 : Evaluating Project Requirements
1. About the Unity Certified Programmer Exam
2. Introduction to Course 1
3. About the Challenges and Solutions
4. Challenge 1 Intro - Scripting Needs
5. Asterax Requirements Doc
6. Challenge 1 Assignment - Scripting Needs
7. Soulution 1 - Scripting Needs
8. Challenge 1 - Scripting Needs
9. Practice Exam - Scripting Needs
Section 2 : Basic User Input and Object Management
10. Challenge 2 Intro - Player Movement and Firing
11. Challenge 2 Requirements - Player Movement and Firing
12. AsteraX Movement Challenge
Section 3 : Spawning and Destroying Objects
19. C# Best Practices for Collaboration
20. Challenge 3 Intro - Spawning and Destroying Asteroids
21. Challenge 3 Requirements - Spawning and Destroying Asteroids
22. AsteraX Asteriods Challenge
23. Challenge 3 - Hints and Tips
24. Solution 3A - Spawning Asteroids
25. Solution 3B - Collisions with Bullets
26. Solution 3C - Bonus: Fixing OffScreenWrapper
27. Practice Exam - Professional C# Coding Practices
Section 4 : Tracking and Displaying Application Data
28. Developer Testing and Debugging in Unity
29. Challenge 4 Intro - Points, Jumps, and UI
30. Challenge 4 - Prepare for Peer Review
31. Challenge 4 - Hints and Tips
32. AsteraX Challenge 4 Project Files
33. Solution 4A - PlayerShip and Jumps
34. Solution 4B - Points and UI
35. Course 1 Summary
36. Congratulations!
37. Practice Exam - Developer Testing
Chapter 2 : Application Systems Programming
Section 5 : Particle and Effects Systems
38. Course 2 Introduction
39. About the Challenges and Solutions
40. Challenge 1 Intro - Particles and Explosions
41. Challenge 1 - Implementing Particles and Explosions
42. AsteraX Particle and Effects Challenge
43. Challenge 1 - Hints and Tips
44. Solution 1A - Particles and Explosions
45. Solution 1B - Particles and Explosions:Bonus
46. Challenge 1 - Hints and Tips
47. Solution 1A - Particles and Explosions
48. Solution 1B - Particles and Explosions: Bonus
49. Challenge 1 - Self Evalution
50. Session 1 Quiz - Particles and Effects
Section 6 : User Progress and Reward Systems, Part 1
51. Challenge 2 Intro - Multiple Levels and Pause
52. AsteraX Multiple Levels Challenge
53. Solution 2A - Pause
54. Solution 2B - Multiple Levels
55. Solution 2C - Bonus Challenge: Animated LevelAdvancePanel
56. Challenge 2 - Self-Evaluation
Section 7 : User Progress and Reward Systems, Part2
57. Challenge 3 Intro - Achievements
58. Challenge 3 - Achievements
59. AsteraX Achievements Challenge
60. Challenge 3 - Hints and Tips
61. Session 3 Quiz - Scene Management
Section 8 : Data Management Systems
62. Challenge 4 Intro - Saving Game Information Locally
63. Challenge 4 - Saving Game Information Locally
64. AsteraZ Local Save Challenge
65. Solution 4 - Saving Game Information Locally
66. Challenge 4 - Self-Evaluation
Section 9 : User Customization Systems
67. Project Prep - Setting Up Unity Analytics
68. Analytics and Remote Settings Setup
69. Challenge 5 Intro - Player Ship Customization and UI
70. AsteraX customization Challenge
71. Challenge 5 - Hints and Tips
72. Solution 5A - Player Ship Customization in UI: UI Implementation
73. Solution 5B - Player Ship Customization and UI: Customization Implementation
74. Challenge 5 - Self-Evaluation
75. Session 5 Quize - Data Management and User Customization Systems
Section 10 : Optimizing for Performance
76. Challenge 6 Intro - Unity Analytics and RemoteSettings
77. Challenge 6 - Unity Analytics and RemoteSettings
78. AsteraX Analytics Challenge
79. Solution 6 - Unity Analytics and RemoteSettings
【 Reflect 】
매일 조금씩이라도 유니티 시험공부를 해야 되는데 그렇게 하지 못하고 있다. 아침에 일어나서 공부를 하려고 했었는데 매일 9시쯤에 일어나고 있다. 매일 아침에 일어나 공부하는 게 쉽지 않다는 것을 뼈저리게 느끼고 있다.
하지만 만약 매일 아침 일어나 1시간씩 공부를 한다면 1년동안 52주 동안 5시간이라고 했을 때 260시간 동안 공부를 한샘이 된다. 작은 차이가 결국 3년 뒤, 10년 뒤 큰 변화를 줄 거라고 믿는다. 그렇다면 힘들더라도 아침에 일어나 공부를 하는 노력을 다시 해보도록 하자.
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