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개발💻/개발일지

[개발 일지] 23. 11. 29. Wed

by Sports Entrepreneur 2023. 12. 3.

【 운동 프로그램 설명  

  - Unity 자격증 취득하기

 

 In progress 

  - Unity Certified Professional: Programmer
  - C#과 유니티로 배우는 게임 개발 올인원 패키지 Online.

 

 Done 

   -  Unity Certified Professional: Programmer

더보기

Chapter 1 : Core Interaction Programming

 

  Section 1 : Evaluating Project Requirements
     1. About the Unity Certified Programmer Exam
     2. Introduction to Course 1
     3. About the Challenges and Solutions
     4. Challenge 1 Intro - Scripting Needs
     5. Asterax Requirements Doc
     6. Challenge 1 Assignment - Scripting Needs
     7. Soulution 1 - Scripting Needs
     8. Challenge 1 - Scripting Needs
     9. Practice Exam - Scripting Needs

   Section 2 : Basic User Input and Object Management
    10. Challenge 2 Intro - Player Movement and Firing
    11. Challenge 2 Requirements - Player Movement and Firing
    12. AsteraX Movement Challenge

    13. Challenge 2 - Hints and Tips
    14. Solution 2A - The PlayerShip
    15. Solution 2B - Turret Movement and Firing Bullets
    16. Solution 2C - Screean Wrap
    17. Challenge 2 - Player Movement and Firing
    18. Practice Exam - Movement and Firing  

 

 Section 3 : Spawning and Destroying Objects

    19. C# Best Practices for Collaboration

    20. Challenge 3 Intro - Spawning and Destroying Asteroids

    21. Challenge 3 Requirements - Spawning and Destroying Asteroids

    22. AsteraX Asteriods Challenge

    23. Challenge 3 - Hints and Tips

    24. Solution 3A - Spawning Asteroids

    25. Solution 3B - Collisions with Bullets

    26. Solution 3C - Bonus: Fixing OffScreenWrapper

    27. Practice Exam - Professional C# Coding Practices

 

 Section 4 : Tracking and Displaying Application Data

    28. Developer Testing and Debugging in Unity

    29. Challenge 4 Intro - Points, Jumps, and UI

    30. Challenge 4 - Prepare for Peer Review

    31. Challenge 4 - Hints and Tips

    32. AsteraX Challenge 4 Project Files

    33. Solution 4A - PlayerShip and Jumps

    34. Solution 4B - Points and UI

    35. Course 1 Summary

    36. Congratulations!

    37. Practice Exam - Developer Testing

 

Chapter 2 : Application Systems Programming

 

 Section 5 : Particle and Effects Systems

   38. Course 2 Introduction

   39. About the Challenges and Solutions

   40. Challenge 1 Intro - Particles and Explosions

   41. Challenge 1 - Implementing Particles and Explosions

   42. AsteraX Particle and Effects Challenge

   43. Challenge 1 - Hints and Tips

   44. Solution 1A - Particles and Explosions

   45. Solution 1B - Particles and Explosions:Bonus

   46. Challenge 1 - Hints and Tips

   47. Solution 1A - Particles and Explosions

   48. Solution 1B - Particles and Explosions: Bonus

   49. Challenge 1 - Self Evalution

   50. Session 1 Quiz - Particles and Effects 

 

 Section 6 : User Progress and Reward Systems, Part 1

   51. Challenge 2 Intro - Multiple Levels and Pause

   52. AsteraX Multiple Levels Challenge

   53. Solution 2A - Pause

   54. Solution 2B - Multiple Levels

   55. Solution 2C - Bonus Challenge: Animated LevelAdvancePanel

   56. Challenge 2 - Self-Evaluation

 

Section 7 : User Progress and Reward Systems, Part2

   57. Challenge 3 Intro - Achievements

   58. Challenge 3 - Achievements

   59. AsteraX Achievements Challenge

   60. Challenge 3 - Hints and Tips

   61. Session 3 Quiz - Scene Management

 

Section 8 : Data Management Systems

  62. Challenge 4 Intro - Saving Game Information Locally

  63. Challenge 4 - Saving Game Information Locally

  64. AsteraZ Local Save Challenge

  65. Solution 4 - Saving Game Information Locally

  66. Challenge 4 - Self-Evaluation

 

Section 9 : User Customization Systems

  67. Project Prep - Setting Up Unity Analytics

  68. Analytics and Remote Settings Setup

  69. Challenge 5 Intro - Player Ship Customization and UI

  70. AsteraX customization Challenge

  71. Challenge 5 - Hints and Tips

  72. Solution 5A - Player Ship Customization in UI: UI Implementation

  73. Solution 5B - Player Ship Customization and UI: Customization Implementation

  74. Challenge 5 - Self-Evaluation

  75. Session 5 Quize - Data Management and User Customization Systems

 

Section 10 : Optimizing for Performance

  76. Challenge 6 Intro - Unity Analytics and RemoteSettings

  77. Challenge 6 - Unity Analytics and RemoteSettings

  78. AsteraX Analytics Challenge 

  79. Solution 6 - Unity Analytics and RemoteSettings 

  80. Debugging and Profiling

  81. Challenge 6 - Self-Evaluation

  82. Session 6 Quiz - Unity Analytics and RemoteSettings

 

Section 11 : Optimizing for Platforms

  83. Challenge 7 Intro - Mobile Edition

  84. Mobile Version Challenge

  85. Challenge 7 - Mobile Edition

  86. Challenge 7 - Hints and Tips

  87. Solution 7 - Mobile Edition

  88. Course 2 Summary

  89. Congratulations!

 Reflect 

개발공부를 하면서 느끼는 건데 단계별로 나아가야 된다는 것을 느꼈다. 나는 아직 초등학교 2학년인 샘이고 최소 6년은 해야 주니어에서 벗어날 수 있을 것 같다는 생각을 했다. 그리고 중학교, 고등학교 총 6년을 더 공부하면 인터미디어급이 된다고 본다. 시니어나 높은 레벨은 대학교 4년 석사 2년을 하듯이 또 6년이 걸릴 것 같다.

 

모든지 임계치가 있듯이 축척된 시간이 필요하다. 초등학교수준에서 갑자기 대학교 수준을 공부를 하게 되면 기본이 없는 상태에서 무너질 수 있다. 지금은 기본기를 쌓는 것에 집중하도록 하자.

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