【 To-do list 】
- Unity 자격증 취득하기
【 In progress 】
- Unity Certified Professional: Programmer
- C#과 유니티로 배우는 게임 개발 올인원 패키지 Online.
【 Done 】
- Unity Certified Professional: Programmer
Section 1 : Evaluating Project Requirements
1. About the Unity Certified Programmer Exam
2. Introduction to Course 1
3. About the Challenges and Solutions
4. Challenge 1 Intro - Scripting Needs
5. Asterax Requirements Doc
6. Challenge 1 Assignment - Scripting Needs
7. Soulution 1 - Scripting Needs
8. Challenge 1 - Scripting Needs
9. Practice Exam - Scripting Needs
Section 2 : Basic User Input and Object Management
10. Challenge 2 Intro - Player Movement and Firing
11. Challenge 2 Requirements - Player Movement and Firing
12. AsteraX Movement Challenge
Section 3 : Spawning and Destroying Objects
19. C# Best Practices for Collaboration
20. Challenge 3 Intro - Spawning and Destroying Asteroids
21. Challenge 3 Requirements - Spawning and Destroying Asteroids
22. AsteraX Asteriods Challenge
23. Challenge 3 - Hints and Tips
24. Solution 3A - Spawning Asteroids
25. Solution 3B - Collisions with Bullets
26. Solution 3C - Bonus: Fixing OffScreenWrapper
27. Practice Exam - Professional C# Coding Practices
Section 4 : Tracking and Displaying Application Data
28. Developer Testing and Debugging in Unity
29. Challenge 4 Intro - Points, Jumps, and UI
30. Challenge 4 - Prepare for Peer Review
31. Challenge 4 - Hints and Tips
32. AsteraX Challenge 4 Project Files
33. Solution 4A - PlayerShip and Jumps
34. Solution 4B - Points and UI
35. Course 1 Summary
36. Congratulations!
37. Practice Exam - Developer Testing
Chapter 2 : Particle and Effects Systems
Section 5 : Particle and Effects Systems
38. Course 2 Introduction
39. About the Challenges and Solutions
40. Challenge 1 Intro - Particles and Explosions
41. Challenge 1 - Implementing Particles and Explosions
42. AsteraX Particle and Effects Challenge
43. Challenge 1 - Hints and Tips
44. Solution 1A - Particles and Explosions
45. Solution 1B - Particles and Explosions:Bonus
46. Challenge 1 - Hints and Tips
47. Solution 1A - Particles and Explosions
48. Solution 1B - Particles and Explosions: Bonus
49. Challenge 1 - Self Evalution
50. Session 1 Quiz - Particles and Effects
Section 6 : User Progress and Reward Systems, Part 1
51. Challenge 2 Intro - Multiple Levels and Pause
52. AsteraX Multiple Levels Challenge
53. Solution 2A - Pause
54. Solution 2B - Multiple Levels
55. Solution 2C - Bonus Challenge: Animated LevelAdvancePanel
56. Challenge 2 - Self-Evaluation
Section 7 : User Progress and Reward Systems, Part2
57. Challenge 3 Intro - Achievements
58. Challenge 3 - Achievements
59. AsteraX Achievements Challenge
60. Challenge 3 - Hints and Tips
61. Session 3 Quiz - Scene Management
Section 8 : Data Management Systems
62. Challenge 4 Intro - Saving Game Information Locally
63. Challenge 4 - Saving Game Information Locally
64. AsteraZ Local Save Challenge
65. Solution 4 - Saving Game Information Locally
66. Challenge 4 - Self-Evaluation
Section 9 : User Customization Systems
67. Project Prep - Setting Up Unity Analytics
68. Analytics and Remote Settings Setup
69. Challenge 5 Intro - Player Ship Customization and UI
70. AsteraX customization Challenge
71. Challenge 5 - Hints and Tips
72. Solution 5A - Player Ship Customization in UI: UI Implementation
73. Solution 5B - Player Ship Customization and UI: Customization Implementation
【 Reflect 】
회사에서 주어진 일을 하면서 과연 내가 이 일을 제대로 해낼 수 있을까 고민이 된다. 그래서 하나하나씩 뜯어보고 분석하면서 차근차근해볼까 한다. 이미 만들어진 코드에서 마이그레이션 작업을 하는 것이기 때문에 파악을 하는 것이 매우 중요하다고 생각한다.
중요한 건 시간관리이다. 현재 나는 2 가지 업무를 병행하고 있다. 최대한 2 가지를 병행하면서 효율적으로 일을 해내는 것이 관건이다. 제대로 하기 위해서는 급하지 않게 제대로 하는 것도 중요하다고 본다. 12월 안까지는 끝을 내야 되는데.. 걱정이다. 지금은 우선순위가 높은 일을 집중해서 하다 보니 다른 것을 못하고 제대로 못하고 있는데.. 이러한 상황이 나를 매우 스트레스받게 한다.
하지만, 이번 업무를 제대로 해내고 한 단계 업그레이드를 할 것이다.
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