【 운동 프로그램 설명 】
- Unity 자격증 취득하기
【 In progress 】
- Unity Certified Professional: Programmer
- C#과 유니티로 배우는 게임 개발 올인원 패키지 Online.
【 Done 】
- Unity Certified Professional: Programmer
Chapter 1 : Core Interaction Programming
Section 1 : Evaluating Project Requirements
1. About the Unity Certified Programmer Exam
2. Introduction to Course 1
3. About the Challenges and Solutions
4. Challenge 1 Intro - Scripting Needs
5. Asterax Requirements Doc
6. Challenge 1 Assignment - Scripting Needs
7. Soulution 1 - Scripting Needs
8. Challenge 1 - Scripting Needs
9. Practice Exam - Scripting Needs
Section 2 : Basic User Input and Object Management
10. Challenge 2 Intro - Player Movement and Firing
11. Challenge 2 Requirements - Player Movement and Firing
12. AsteraX Movement Challenge
Section 3 : Spawning and Destroying Objects
19. C# Best Practices for Collaboration
20. Challenge 3 Intro - Spawning and Destroying Asteroids
21. Challenge 3 Requirements - Spawning and Destroying Asteroids
22. AsteraX Asteriods Challenge
23. Challenge 3 - Hints and Tips
24. Solution 3A - Spawning Asteroids
25. Solution 3B - Collisions with Bullets
26. Solution 3C - Bonus: Fixing OffScreenWrapper
27. Practice Exam - Professional C# Coding Practices
Section 4 : Tracking and Displaying Application Data
28. Developer Testing and Debugging in Unity
29. Challenge 4 Intro - Points, Jumps, and UI
30. Challenge 4 - Prepare for Peer Review
31. Challenge 4 - Hints and Tips
32. AsteraX Challenge 4 Project Files
33. Solution 4A - PlayerShip and Jumps
34. Solution 4B - Points and UI
35. Course 1 Summary
36. Congratulations!
37. Practice Exam - Developer Testing
Chapter 2 : Particle and Effects Systems
Section 5 : Particle and Effects Systems
38. Course 2 Introduction
39. About the Challenges and Solutions
40. Challenge 1 Intro - Particles and Explosions
41. Challenge 1 - Implementing Particles and Explosions
42. AsteraX Particle and Effects Challenge
43. Challenge 1 - Hints and Tips
44. Solution 1A - Particles and Explosions
45. Solution 1B - Particles and Explosions:Bonus
46. Challenge 1 - Hints and Tips
47. Solution 1A - Particles and Explosions
48. Solution 1B - Particles and Explosions: Bonus
49. Challenge 1 - Self Evalution
50. Session 1 Quiz - Particles and Effects
Section 6 : User Progress and Reward Systems, Part 1
51. Challenge 2 Intro - Multiple Levels and Pause
52. AsteraX Multiple Levels Challenge
53. Solution 2A - Pause
54. Solution 2B - Multiple Levels
【 Reflect 】
지금 내가 하고 있는 개발 공부는 단순히 자격증 취득에 집중된 것들이 대다수이다. 또한 실무에 필요한 것들도 같이 하고 있지만, 언젠가 다음 단계로 발전해야 될 것이라고 본다.
올해 안에 유니티 자격증을 취득을 한다면, 다음은 파이썬 텐서플로우 자격증을 취득할 것이다. 그리고 Open Source도 만들어보고 코딩테스트 공부도 해나가자. 계속해서 단련해 나가자. 나 자신을 되돌아보고 패턴을 발견하자. 긍정적인 효과를 가져다주는 패턴은 유지하면서 발전해 나가고, 잘 못된 패턴은 줄여나가자.
강해서 지속가능 한것이 아니라, 지속하기 때문에 강해지는 것이다.
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