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개발💻/개발일지

[개발 일지] 23. 11. 16. Thur

by Sports Entrepreneur 2023. 11. 19.

【 운동 프로그램 설명  

  - Unity 자격증 취득하기

 

 In progress 

  - Unity Certified Professional: Programmer
  - C#과 유니티로 배우는 게임 개발 올인원 패키지 Online.

 

 Done 

   -  Unity Certified Professional: Programmer

더보기

Chapter 1 : Core Interaction Programming
 
   Section 1 : Evaluating Project Requirements
     1. About the Unity Certified Programmer Exam
     2. Introduction to Course 1
     3. About the Challenges and Solutions
     4. Challenge 1 Intro - Scripting Needs
     5. Asterax Requirements Doc
     6. Challenge 1 Assignment - Scripting Needs
     7. Soulution 1 - Scripting Needs
     8. Challenge 1 - Scripting Needs
     9. Practice Exam - Scripting Needs

   Section 2 : Basic User Input and Object Management
    10. Challenge 2 Intro - Player Movement and Firing
    11. Challenge 2 Requirements - Player Movement and Firing
    12. AsteraX Movement Challenge

    13. Challenge 2 - Hints and Tips
    14. Solution 2A - The PlayerShip
    15. Solution 2B - Turret Movement and Firing Bullets
    16. Solution 2C - Screean Wrap
    17. Challenge 2 - Player Movement and Firing
    18. Practice Exam - Movement and Firing  

 

 Section 3 : Spawning and Destroying Objects

    19. C# Best Practices for Collaboration

    20. Challenge 3 Intro - Spawning and Destroying Asteroids

    21. Challenge 3 Requirements - Spawning and Destroying Asteroids

    22. AsteraX Asteriods Challenge

    23. Challenge 3 - Hints and Tips

    24. Solution 3A - Spawning Asteroids

    25. Solution 3B - Collisions with Bullets

    26. Solution 3C - Bonus: Fixing OffScreenWrapper

    27. Practice Exam - Professional C# Coding Practices

 

 Section 4 : Tracking and Displaying Application Data

    28. Developer Testing and Debugging in Unity

    29. Challenge 4 Intro - Points, Jumps, and UI

    30. Challenge 4 - Prepare for Peer Review

    31. Challenge 4 - Hints and Tips

    32. AsteraX Challenge 4 Project Files

    33. Solution 4A - PlayerShip and Jumps

    34. Solution 4B - Points and UI

    35. Course 1 Summary

    36. Congratulations!

    37. Practice Exam - Developer Testing

 

Chapter 2 : Particle and Effects Systems

 

 Section 5 : Particle and Effects Systems

   38. Course 2 Introduction

   39. About the Challenges and Solutions

   40. Challenge 1 Intro - Particles and Explosions

   41. Challenge 1 - Implementing Particles and Explosions

   42. AsteraX Particle and Effects Challenge

   43. Challenge 1 - Hints and Tips

   44. Solution 1A - Particles and Explosions

   45. Solution 1B - Particles and Explosions:Bonus

   46. Challenge 1 - Hints and Tips

   47. Solution 1A - Particles and Explosions

   48. Solution 1B - Particles and Explosions: Bonus

   49. Challenge 1 - Self Evalution

   50. Session 1 Quiz - Particles and Effects  

 

 Reflect 

1년 넘게 개발일지를 쓰면서 느낀 느낀 것이지만 단 한 번도 계획대로 흘러간 적은 없다. 항상 나 자신에 대해 과대평가를 많이 했었다. 그리고 일을 충동적으로 벌리는 경우도 많았었다. 이러한 실수를 줄어나가야 되겠다는 생각을 한다. 

그리고 충동적으로 행동을 줄이기 위해서 인지행동을 통제하는 연습을 해보자. 예를 들어, 명상을 매일 10분씩 하기, 머릿속으로 하루 일과 심상훈련하기, 충동적이거나 감정적으로 격해졌을 때 심호흡하기, 산책하기 등.. 갖은 노력을 다해보자. 

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