본문 바로가기
개발💻/개발일지

[개발 일지] 23. 12. 04. Mon

by Sports Entrepreneur 2023. 12. 4.

【 운동 프로그램 설명  

  - Unity 자격증 취득하기

 

 In progress 

  - Unity Certified Professional: Programmer
  - C#과 유니티로 배우는 게임 개발 올인원 패키지 Online.

 

 Done 

   -  Unity Certified Professional: Programmer

더보기

Chapter 1 : Core Interaction Programming

 

  Section 1 : Evaluating Project Requirements
     1. About the Unity Certified Programmer Exam
     2. Introduction to Course 1
     3. About the Challenges and Solutions
     4. Challenge 1 Intro - Scripting Needs
     5. Asterax Requirements Doc
     6. Challenge 1 Assignment - Scripting Needs
     7. Soulution 1 - Scripting Needs
     8. Challenge 1 - Scripting Needs
     9. Practice Exam - Scripting Needs

   Section 2 : Basic User Input and Object Management
    10. Challenge 2 Intro - Player Movement and Firing
    11. Challenge 2 Requirements - Player Movement and Firing
    12. AsteraX Movement Challenge

    13. Challenge 2 - Hints and Tips
    14. Solution 2A - The PlayerShip
    15. Solution 2B - Turret Movement and Firing Bullets
    16. Solution 2C - Screean Wrap
    17. Challenge 2 - Player Movement and Firing
    18. Practice Exam - Movement and Firing  

 

 Section 3 : Spawning and Destroying Objects

    19. C# Best Practices for Collaboration

    20. Challenge 3 Intro - Spawning and Destroying Asteroids

    21. Challenge 3 Requirements - Spawning and Destroying Asteroids

    22. AsteraX Asteriods Challenge

    23. Challenge 3 - Hints and Tips

    24. Solution 3A - Spawning Asteroids

    25. Solution 3B - Collisions with Bullets

    26. Solution 3C - Bonus: Fixing OffScreenWrapper

    27. Practice Exam - Professional C# Coding Practices

 

 Section 4 : Tracking and Displaying Application Data

    28. Developer Testing and Debugging in Unity

    29. Challenge 4 Intro - Points, Jumps, and UI

    30. Challenge 4 - Prepare for Peer Review

    31. Challenge 4 - Hints and Tips

    32. AsteraX Challenge 4 Project Files

    33. Solution 4A - PlayerShip and Jumps

    34. Solution 4B - Points and UI

    35. Course 1 Summary

    36. Congratulations!

    37. Practice Exam - Developer Testing

 

Chapter 2 : Application Systems Programming

 

 Section 5 : Particle and Effects Systems

   38. Course 2 Introduction

   39. About the Challenges and Solutions

   40. Challenge 1 Intro - Particles and Explosions

   41. Challenge 1 - Implementing Particles and Explosions

   42. AsteraX Particle and Effects Challenge

   43. Challenge 1 - Hints and Tips

   44. Solution 1A - Particles and Explosions

   45. Solution 1B - Particles and Explosions:Bonus

   46. Challenge 1 - Hints and Tips

   47. Solution 1A - Particles and Explosions

   48. Solution 1B - Particles and Explosions: Bonus

   49. Challenge 1 - Self Evalution

   50. Session 1 Quiz - Particles and Effects 

 

 Section 6 : User Progress and Reward Systems, Part 1

   51. Challenge 2 Intro - Multiple Levels and Pause

   52. AsteraX Multiple Levels Challenge

   53. Solution 2A - Pause

   54. Solution 2B - Multiple Levels

   55. Solution 2C - Bonus Challenge: Animated LevelAdvancePanel

   56. Challenge 2 - Self-Evaluation

 

Section 7 : User Progress and Reward Systems, Part2

   57. Challenge 3 Intro - Achievements

   58. Challenge 3 - Achievements

   59. AsteraX Achievements Challenge

   60. Challenge 3 - Hints and Tips

   61. Session 3 Quiz - Scene Management

 

Section 8 : Data Management Systems

  62. Challenge 4 Intro - Saving Game Information Locally

  63. Challenge 4 - Saving Game Information Locally

  64. AsteraZ Local Save Challenge

  65. Solution 4 - Saving Game Information Locally

  66. Challenge 4 - Self-Evaluation

 

Section 9 : User Customization Systems

  67. Project Prep - Setting Up Unity Analytics

  68. Analytics and Remote Settings Setup

  69. Challenge 5 Intro - Player Ship Customization and UI

  70. AsteraX customization Challenge

  71. Challenge 5 - Hints and Tips

  72. Solution 5A - Player Ship Customization in UI: UI Implementation

  73. Solution 5B - Player Ship Customization and UI: Customization Implementation

  74. Challenge 5 - Self-Evaluation

  75. Session 5 Quize - Data Management and User Customization Systems

 

Section 10 : Optimizing for Performance

  76. Challenge 6 Intro - Unity Analytics and RemoteSettings

  77. Challenge 6 - Unity Analytics and RemoteSettings

  78. AsteraX Analytics Challenge 

  79. Solution 6 - Unity Analytics and RemoteSettings 

  80. Debugging and Profiling

  81. Challenge 6 - Self-Evaluation

  82. Session 6 Quiz - Unity Analytics and RemoteSettings

 

Section 11 : Optimizing for Platforms

  83. Challenge 7 Intro - Mobile Edition

  84. Mobile Version Challenge

  85. Challenge 7 - Mobile Edition

  86. Challenge 7 - Hints and Tips

  87. Solution 7 - Mobile Edition

  88. Course 2 Summary

  89. Congratulations!

 

Chapter 3 : 3D Interactions and Navigation

 

 Section 12 : Agent Navigation

  90. Course 3 Introduction

  91. About the Challenges and Solutions

  92. Challenge 1 Intro - Enemy Navigation

  93. Challenge 1 - Enemy Navigation

  94. Stealth Enemy Navigation Challenge

  95. Solution 1A - Enemy Navigation

  96. Solution 1B - Enemy Navigation Bonus

  97. Challenge 1 - Self-Evaluation

  98. Session 1 Quiz - Agent Navigation

 

 Section 13 : Character Animation

  99. Challenge 2 Intro - Character Animation

  100. Challenge 2 - Character Animation

  101. Stealth Enemy Animation Challenge

  102. Solution 2 - Hints and Tips

  103. Solution 2A - Character Animation

  104. Solution 2B - Character Animation Bonus

  105. Challenge 2 - Self-Evaluation

  106. Session 2 Quiz - Character Animation

 

 Section 14 : Camera Movement

  107. Challenge 3 Intro - Camera Control

  108. Challenge 3 - Camera Control

  109. Stealth Camera Movement Challenge

  110. Solution 3 and Bonus - Camera Control

  111. Challenge 3 - Self-Evaluation

  112. Session 3 Quiz - Cmera Control

 

 Section 15 : Environmental Interactions

  113. Challenge 4 Intro - Environmental Interactions

  114. Challenge 4 - Environmental Interactions

  115. Stealth Environmental Interactions Challenge

  116. Solution 4A - Environmental Interactions:Desk

  117. Challenge 4 - Self-Evaluation

 Reflect 

시험이 12일 남았다. 필사적으로 공부를 할 때이다. 최선을 다할 생각이다. 그리고 피할 생각도 하지 말자. 자기 전에 한 시간 정도 공부를 하고 내일 아침에 일어나서도 한 시간 정도 공부를 하도록 하자. 

 

시험을 공부를 하기 위해서는 먼저 공부할 시간과 에너지를 확보하도록 하자. 이번주 평일 동안은 하루에 2시간씩 5회 총 10시간 공부 주말에는 하루에 6시간 2회 총 12시간 동안 공부하자. 그러면 총 22시간은 공부를 할 수 있다. 

 

시험이 아무래도 아침 08시에 시작하다 보니 아침에 일찍 일어나 공부하는 습관을 들이도록 하자. 하루의 2시간씩 목표를 정하고 딱 12일 동안 집중해서 공부하도록 하자.

 

 

'개발💻 > 개발일지' 카테고리의 다른 글

[개발 일지] 23. 12. 06. Wed  (0) 2023.12.10
[개발 일지] 23. 12. 05. Tue  (4) 2023.12.06
[개발 일지] 23. 12. 01. Fri  (1) 2023.12.03
[개발 일지] 23. 11. 30. Thur  (0) 2023.12.03
[개발 일지] 23. 11. 29. Wed  (1) 2023.12.03