【 운동 프로그램 설명 】
- Unity 자격증 취득하기
【 In progress 】
- Unity Certified Professional: Programmer
- C#과 유니티로 배우는 게임 개발 올인원 패키지 Online.
【 Done 】
- Unity Certified Professional: Programmer
Chapter 1 : Core Interaction Programming
Section 1 : Evaluating Project Requirements
1. About the Unity Certified Programmer Exam
2. Introduction to Course 1
3. About the Challenges and Solutions
4. Challenge 1 Intro - Scripting Needs
5. Asterax Requirements Doc
6. Challenge 1 Assignment - Scripting Needs
7. Soulution 1 - Scripting Needs
8. Challenge 1 - Scripting Needs
9. Practice Exam - Scripting Needs
Section 2 : Basic User Input and Object Management
10. Challenge 2 Intro - Player Movement and Firing
11. Challenge 2 Requirements - Player Movement and Firing
12. AsteraX Movement Challenge
Section 3 : Spawning and Destroying Objects
19. C# Best Practices for Collaboration
20. Challenge 3 Intro - Spawning and Destroying Asteroids
21. Challenge 3 Requirements - Spawning and Destroying Asteroids
22. AsteraX Asteriods Challenge
23. Challenge 3 - Hints and Tips
24. Solution 3A - Spawning Asteroids
25. Solution 3B - Collisions with Bullets
26. Solution 3C - Bonus: Fixing OffScreenWrapper
27. Practice Exam - Professional C# Coding Practices
Section 4 : Tracking and Displaying Application Data
28. Developer Testing and Debugging in Unity
29. Challenge 4 Intro - Points, Jumps, and UI
30. Challenge 4 - Prepare for Peer Review
31. Challenge 4 - Hints and Tips
32. AsteraX Challenge 4 Project Files
33. Solution 4A - PlayerShip and Jumps
34. Solution 4B - Points and UI
35. Course 1 Summary
36. Congratulations!
37. Practice Exam - Developer Testing
Chapter 2 : Application Systems Programming
Section 5 : Particle and Effects Systems
38. Course 2 Introduction
39. About the Challenges and Solutions
40. Challenge 1 Intro - Particles and Explosions
41. Challenge 1 - Implementing Particles and Explosions
42. AsteraX Particle and Effects Challenge
43. Challenge 1 - Hints and Tips
44. Solution 1A - Particles and Explosions
45. Solution 1B - Particles and Explosions:Bonus
46. Challenge 1 - Hints and Tips
47. Solution 1A - Particles and Explosions
48. Solution 1B - Particles and Explosions: Bonus
49. Challenge 1 - Self Evalution
50. Session 1 Quiz - Particles and Effects
Section 6 : User Progress and Reward Systems, Part 1
51. Challenge 2 Intro - Multiple Levels and Pause
52. AsteraX Multiple Levels Challenge
53. Solution 2A - Pause
54. Solution 2B - Multiple Levels
55. Solution 2C - Bonus Challenge: Animated LevelAdvancePanel
56. Challenge 2 - Self-Evaluation
Section 7 : User Progress and Reward Systems, Part2
57. Challenge 3 Intro - Achievements
58. Challenge 3 - Achievements
59. AsteraX Achievements Challenge
60. Challenge 3 - Hints and Tips
61. Session 3 Quiz - Scene Management
Section 8 : Data Management Systems
62. Challenge 4 Intro - Saving Game Information Locally
63. Challenge 4 - Saving Game Information Locally
64. AsteraZ Local Save Challenge
65. Solution 4 - Saving Game Information Locally
66. Challenge 4 - Self-Evaluation
Section 9 : User Customization Systems
67. Project Prep - Setting Up Unity Analytics
68. Analytics and Remote Settings Setup
69. Challenge 5 Intro - Player Ship Customization and UI
70. AsteraX customization Challenge
71. Challenge 5 - Hints and Tips
72. Solution 5A - Player Ship Customization in UI: UI Implementation
73. Solution 5B - Player Ship Customization and UI: Customization Implementation
74. Challenge 5 - Self-Evaluation
75. Session 5 Quize - Data Management and User Customization Systems
Section 10 : Optimizing for Performance
76. Challenge 6 Intro - Unity Analytics and RemoteSettings
77. Challenge 6 - Unity Analytics and RemoteSettings
78. AsteraX Analytics Challenge
79. Solution 6 - Unity Analytics and RemoteSettings
80. Debugging and Profiling
81. Challenge 6 - Self-Evaluation
82. Session 6 Quiz - Unity Analytics and RemoteSettings
Section 11 : Optimizing for Platforms
83. Challenge 7 Intro - Mobile Edition
84. Mobile Version Challenge
85. Challenge 7 - Mobile Edition
86. Challenge 7 - Hints and Tips
87. Solution 7 - Mobile Edition
88. Course 2 Summary
89. Congratulations!
Chapter 3 : 3D Interactions and Navigation
Section 12 : Agent Navigation
90. Course 3 Introduction
91. About the Challenges and Solutions
92. Challenge 1 Intro - Enemy Navigation
93. Challenge 1 - Enemy Navigation
94. Stealth Enemy Navigation Challenge
95. Solution 1A - Enemy Navigation
96. Solution 1B - Enemy Navigation Bonus
97. Challenge 1 - Self-Evaluation
98. Session 1 Quiz - Agent Navigation
【 Reflect 】
유니티 3D엔진을 이용한 개발을 주로 공부를 했었는데 회사에서는 생성형 AI 관련 개발을 주로 업무로 하고 있다. 최근에 만난 지인도 석사과정을 AI개발 관련을 하고 계시는 같이 공부를 하기로 했다.
최근 공부를 제대로 못하고 있지만, 다시 마음을 잡고 공부를 제대로 해보도록 하자. 2023년도 얼마 안 남았다. 상반기에는 나름 괜찮았는데 하반기에는 성적이 별로 좋지 못한 것 같다. 내년 상반기에는 다시 열정을 불태우도록 하자.
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