【 To-do list 】
- Unity 자격증 취득하기
- C# Developers: Learn the Art of Writing Clean Code
【 In progress 】
- Ios & Swift - The Complete iOS App Development Bootcamp
【 Done 】
- Ios & Swift - The Complete iOS App Development Bootcamp
Section 1 : Getting Started with iOS Development and Swift 5
1. Intro to the Course. What's coming up?
2. Download the Course Syllabus
3. The Giant List of Resources
4. How dose an App Work?
5. How to Make an App
6. How to Get All the Free Stuff
7. Download your Massive Bundle of Assets
8. Download the 12 Rules to Learn to Code eBook PDF
9. How to Make the Most of the Bootcamp
10. How to Get Help When You're Stuck
11. Can I use Windows to develop iOS apps? (and other FAQs)
12. Developing for ios -Tools and Materials
13. Getting set up with Xcode
14. Pathfinder
Section 2 : Xcode Storyboards and Interface Builder
15. The I am Rich App
16. A Note About the Next Lesson 17. Let's Create a Brand New Xcode Project
18. A Walkthrough of the Xcode Development Environment
19. Let's Design the User Interface!
20. Let's Incorporate Some Image Assets
21. How to Design and Add an App Icon 22. A Note About the Next Lesson
23. Run Your App on Your iPhone or Simulator
24. Join the Student Community
25. How to Ace this Course
Section 3 : Xcode Storyboard and Interface Builder Challenge
26. What You will Create
27. Step 1: Create a New Xcode Project
28. Step 2: Add a Label Element from the Object Library
29. Step 3: Add an Image View to the Storyboard
30. Step 4: Add an App Icon
31. Step 5: Run Your App
32. Step 6: Show off Your work!
33. Tip from Angela - Habit Building with the Calendar Trick
34. What You'll Make by the End of This Module
35. Cloning from GitHub and How to Download the L.A.B Project Stubs
36. How to Design Your App
- Design Patterns for Game Programming
Section 1: Introduction
1. Introduction
2. Join the H3D Student Community
3. Contacting H3D
4. Frequently Asked Questions
Section 2: The Command Pattern
5. Commends Part1
6. Commends Part2
7. Commends Part3
8. Commends Part4
Section 3: The Flyweight Pattern
9. Investigating Memory
10. Scriptable Objects Part1
11. Scriptable Objects Part2
12. Unity's ECS Part1
13. Unity's ECS Part2
14. Unity's ECS Part3
15. A little ECS Optimisation Extra
Section 4: The Observer Pattern
16. Observers Part1
17. Observers Part2
18. Observers Part3
19. Observers Part4
20. Observers Part5
Section 5: The Prototype Pattern
21. The Prototype Patter
22. Cloning a Game Object
23. Dynamic Prefab Creation
Section 6: The Singleton Pattern
24. The Singleton
25. Using a Singleton
【 Reflect 】
상상을 해보자. 1년 뒤 나의 모습, 3년 뒤 나의 모습, 5년 뒤 나의 모습. 당장 1년 뒤에는 큰 변화를 기대하기는 힘들지만 3년 뒤 5년 뒤에는 많은 변화가 생겼을 거라고 상상한다. 그러한 상상을 현실로 만들기 위해서는 어떠한 노력과 행동이 필요한지 다시 머릿속으로 산출해 본다.
답은 간단하다. 연습, 연습, 연습이다. 그리고, 실전에서 발생한 실수를 통해 부족한 부분을 채워나가자.
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