【 To-do list 】
- Unity 자격증 취득하기
- C# Developers: Learn the Art of Writing Clean Code
【 In progress 】
- Ios & Swift - The Complete iOS App Development Bootcamp
【 Done 】
- Ios & Swift - The Complete iOS App Development Bootcamp
Section 1 : Getting Started with iOS Development and Swift 5
1. Intro to the Course. What's coming up?
2. Download the Course Syllabus
3. The Giant List of Resources
4. How dose an App Work?
5. How to Make an App
6. How to Get All the Free Stuff
7. Download your Massive Bundle of Assets
8. Download the 12 Rules to Learn to Code eBook PDF
9. How to Make the Most of the Bootcamp
10. How to Get Help When You're Stuck
11. Can I use Windows to develop iOS apps? (and other FAQs)
12. Developing for ios -Tools and Materials
13. Getting set up with Xcode
14. Pathfinder
Section 2 : Xcode Storyboards and Interface Builder
15. The I am Rich App
16. A Note About the Next Lesson 17. Let's Create a Brand New Xcode Project
18. A Walkthrough of the Xcode Development Environment
19. Let's Design the User Interface!
20. Let's Incorporate Some Image Assets
21. How to Design and Add an App Icon 22. A Note About the Next Lesson
23. Run Your App on Your iPhone or Simulator
24. Join the Student Community
25. How to Ace this Course
Section 3 : Xcode Storyboard and Interface Builder Challenge
26. What You will Create
27. Step 1: Create a New Xcode Project
28. Step 2: Add a Label Element from the Object Library
29. Step 3: Add an Image View to the Storyboard
30. Step 4: Add an App Icon
31. Step 5: Run Your App
32. Step 6: Show off Your work!
33. Tip from Angela - Habit Building with the Calendar Trick
34. What You'll Make by the End of This Module
35. Cloning from GitHub and How to Download the L.A.B Project Stubs
36. How to Design Your App
- Design Patterns for Game Programming
Section 1: Introduction
1. Introduction
2. Join the H3D Student Community
3. Contacting H3D
4. Frequently Asked Questions
Section 2: The Command Pattern
5. Commends Part1
6. Commends Part2
7. Commends Part3
8. Commends Part4
Section 3: The Flyweight Pattern
9. Investigating Memory
10. Scriptable Objects Part1
11. Scriptable Objects Part2
12. Unity's ECS Part1
13. Unity's ECS Part2
14. Unity's ECS Part3
15. A little ECS Optimisation Extra
Section 4: The Observer Pattern
16. Observers Part1
【 Reflect 】
몇 개월 전에는 매일 1일 1 commit을 했는데 최근 들어서는 못 하고 있다. 나의 루틴이 많이 무너졌다. 루틴이 무너졌는데 다시 만드는 것은 쉽지 않은 일인 것 같다. 그래도 다시 루틴을 만들 것이다.
저항이 없이는 근육이 성장할 수 없듯이, 루틴을 유지하는 데도 저항이 발생한다. 저항으로부터 손상된 것들을 회복하면서 한 단계 더 발전하는 것 같다. 항상 일정할 수 없다. 달리기 인터벌을 하고 있다느 생각이 든다. 쉬는 구간이 길었으니, 다시 달릴 구간이다. 다시 마음을 잡자.
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