【 To-do list 】
- Unity 자격증 취득하기
【 In progress 】
- Unity Certified Professional: Programmer
- C#과 유니티로 배우는 게임 개발 올인원 패키지 Online.
【 Done 】
- Unity Certified Professional: Programmer
Chapter 1 : Core Interaction Programming
Section 1 : Evaluating Project Requirements
1. About the Unity Certified Programmer Exam
2. Introduction to Course 1
3. About the Challenges and Solutions
4. Challenge 1 Intro - Scripting Needs
5. Asterax Requirements Doc
6. Challenge 1 Assignment - Scripting Needs
7. Soulution 1 - Scripting Needs
8. Challenge 1 - Scripting Needs
9. Practice Exam - Scripting Needs
Section 2 : Basic User Input and Object Management
10. Challenge 2 Intro - Player Movement and Firing
11. Challenge 2 Requirements - Player Movement and Firing
12. AsteraX Movement Challenge
Section 3 : Spawning and Destroying Objects
19. C# Best Practices for Collaboration
20. Challenge 3 Intro - Spawning and Destroying Asteroids
21. Challenge 3 Requirements - Spawning and Destroying Asteroids
22. AsteraX Asteriods Challenge
23. Challenge 3 - Hints and Tips
24. Solution 3A - Spawning Asteroids
25. Solution 3B - Collisions with Bullets
26. Solution 3C - Bonus: Fixing OffScreenWrapper
27. Practice Exam - Professional C# Coding Practices
Section 4 : Tracking and Displaying Application Data
28. Developer Testing and Debugging in Unity
29. Challenge 4 Intro - Points, Jumps, and UI
30. Challenge 4 - Prepare for Peer Review
31. Challenge 4 - Hints and Tips
32. AsteraX Challenge 4 Project Files
33. Solution 4A - PlayerShip and Jumps
34. Solution 4B - Points and UI
35. Course 1 Summary
36. Congratulations!
37. Practice Exam - Developer Testing
Chapter 2 : Application Systems Programming
Section 5 : Particle and Effects Systems
38. Course 2 Introduction
39. About the Challenges and Solutions
40. Challenge 1 Intro - Particles and Explosions
41. Challenge 1 - Implementing Particles and Explosions
42. AsteraX Particle and Effects Challenge
43. Challenge 1 - Hints and Tips
44. Solution 1A - Particles and Explosions
45. Solution 1B - Particles and Explosions:Bonus
46. Challenge 1 - Hints and Tips
47. Solution 1A - Particles and Explosions
48. Solution 1B - Particles and Explosions: Bonus
49. Challenge 1 - Self Evalution
50. Session 1 Quiz - Particles and Effects
Section 6 : User Progress and Reward Systems, Part 1
51. Challenge 2 Intro - Multiple Levels and Pause
52. AsteraX Multiple Levels Challenge
53. Solution 2A - Pause
54. Solution 2B - Multiple Levels
55. Solution 2C - Bonus Challenge: Animated LevelAdvancePanel
56. Challenge 2 - Self-Evaluation
Section 7 : User Progress and Reward Systems, Part2
57. Challenge 3 Intro - Achievements
58. Challenge 3 - Achievements
59. AsteraX Achievements Challenge
60. Challenge 3 - Hints and Tips
61. Session 3 Quiz - Scene Management
Section 8 : Data Management Systems
62. Challenge 4 Intro - Saving Game Information Locally
63. Challenge 4 - Saving Game Information Locally
64. AsteraZ Local Save Challenge
65. Solution 4 - Saving Game Information Locally
66. Challenge 4 - Self-Evaluation
Section 9 : User Customization Systems
67. Project Prep - Setting Up Unity Analytics
68. Analytics and Remote Settings Setup
69. Challenge 5 Intro - Player Ship Customization and UI
70. AsteraX customization Challenge
71. Challenge 5 - Hints and Tips
72. Solution 5A - Player Ship Customization in UI: UI Implementation
73. Solution 5B - Player Ship Customization and UI: Customization Implementation
74. Challenge 5 - Self-Evaluation
75. Session 5 Quize - Data Management and User Customization Systems
Section 10 : Optimizing for Performance
76. Challenge 6 Intro - Unity Analytics and RemoteSettings
77. Challenge 6 - Unity Analytics and RemoteSettings
78. AsteraX Analytics Challenge
79. Solution 6 - Unity Analytics and RemoteSettings
80. Debugging and Profiling
81. Challenge 6 - Self-Evaluation
82. Session 6 Quiz - Unity Analytics and RemoteSettings
Section 11 : Optimizing for Platforms
83. Challenge 7 Intro - Mobile Edition
84. Mobile Version Challenge
85. Challenge 7 - Mobile Edition
86. Challenge 7 - Hints and Tips
87. Solution 7 - Mobile Edition
88. Course 2 Summary
89. Congratulations!
Chapter 3 : 3D Interactions and Navigation
Section 12 : Agent Navigation
90. Course 3 Introduction
91. About the Challenges and Solutions
92. Challenge 1 Intro - Enemy Navigation
93. Challenge 1 - Enemy Navigation
94. Stealth Enemy Navigation Challenge
95. Solution 1A - Enemy Navigation
96. Solution 1B - Enemy Navigation Bonus
97. Challenge 1 - Self-Evaluation
98. Session 1 Quiz - Agent Navigation
Section 13 : Character Animation
99. Challenge 2 Intro - Character Animation
100. Challenge 2 - Character Animation
101. Stealth Enemy Animation Challenge
102. Solution 2 - Hints and Tips
103. Solution 2A - Character Animation
104. Solution 2B - Character Animation Bonus
105. Challenge 2 - Self-Evaluation
106. Session 2 Quiz - Character Animation
Section 14 : Camera Movement
107. Challenge 3 Intro - Camera Control
108. Challenge 3 - Camera Control
109. Stealth Camera Movement Challenge
110. Solution 3 and Bonus - Camera Control
111. Challenge 3 - Self-Evaluation
112. Session 3 Quiz - Cmera Control
Section 15 : Environmental Interactions
113. Challenge 4 Intro - Environmental Interactions
114. Challenge 4 - Environmental Interactions
115. Stealth Environmental Interactions Challenge
116. Solution 4A - Environmental Interactions:Desk
117. Challenge 4 - Self-Evaluation
118. Session 4 Quiz - Environmental Interactions
Section 16 : 2D Overlays: Mini-Map
119. Challenge 5 Intro - Minimap
120. Challenge 5 - Stealth MiniMap
121. Stealth MiniMap Challenge
122. Solution 5 - Minimap
123. Course 3 Summary
124. Congratulations!
Chapter 4 : Art and Audio Pipeline
Section 17 : Basic Unity Art Implementation
125. Basic Unity Art Implementation
126. Course 4 Introduction
127. About the Challengers and Solutions
128. Challenge 1 Intro - Matching Concept Art
129. Challenge 1 - Matching Concept Art
130. Strealth Matching Art Challenge
131. New Concept Art
132. Solution 1A - Matching Concept Art: Hallway
133. Solution 1B - Matching Concept Art: Post-Processing and Toon Lighting
134. Challenge 1 - Self-Evaluation
135. Session 1 Quiz - Matching Concept Art
Section 18 : Scripting for Art
136. Challenge 2 Intro - Red Alert
137. Challenge 2 - Red Alert
138. Stealth Red Alert Challenge
139. Solution 2 - Red Alert
140. Challenge 2 - Self-Evaluation
Section 19 : Implementing Audio
141. Challenge 3 Intro - Audio
142. Challenge 3 - Audio
143. Stealth Audio Challenge
144. Solution 3 - Audio
145. Challenge 3 - Audio
146. Session 3 Quiz - Scripting for Art and Audio
Section 20 : Adding Multiple Scenes
147. Challenge 4 Intro - Multiple Levels
148. Challenge 4 - Multiple Levels
149. Stealth Multiple Levels Challenge
150. Solution 4 - Multiple Levels
Section 21 : Special Topics in Programming
151. The Unity Frame Debugger
152. Networking and Multiplayer
153. Unity Networking Example
154. VR Best Practices
155. AR Best Practices
【 Reflect 】
유니티 시험 일정을 미루기로 했다. 매일 유니티 공부를 꾸준히 할 것이다. 그리고 다음 단계를 위해서 갖춰야 될 역량을 평소에 연마하도록 하자.
유니티 자격증을 취득하고 나면,
1. 코딩테스트
2. CS 컴퓨터 사이언스 공부
3. 수학 공부
4. AOS, IOS 공부
5. AI 공부
공부하고 싶은 것들이 너무 많다. 하나 하나 차근차근 공부하도록 하자. 매일 꾸준히 공부하자.
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